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Windows to the Future, Part II




Windows to the Future, Part II

Harvey Nichols, London

“BAH, HUMBUG – Let’s Bring Some Cheer to the New Year”
Janet Wardley, Head of Visual Display, Harvey Nichols
Photography: Courtesy of Harvey Nichols, London

Windows to the Future, Part II

Bergdorf Goodman, New York

“Bergdorf Goodness”
David Hoey, Senior Director, Visual Presentation, Bergdorf Goodman
Photography: Ricky Zehavi, New York

Windows to the Future, Part II

El Palacio de Hierro, Mexico City

“Palacio’s Enchanted Fairies”
María del Carmen Guajardo, Creative Visual Manager, and Gerardo Islas, El Palacio de Hierro
Photography: Lourdes Mendez, Mexico City

Windows to the Future, Part II

MartinPatrick 3, Minneapolis

“Loyce Houlton’s Nutcracker Fantasy & MartinPatrick 3”
Greg M. Walsh, Principle, and Jody Meyer, MartinPatrick 3
Photography: Spacecrafting, Minneapolisv

Windows to the Future, Part II

Myer, Melbourne, Australia

“Christmas is Un-Cancelled”
John Kerr, Stage One, Australia
Photography: Courtesy of Myer Melbourne, Melbourne, Australia

Windows to the Future, Part II

Woodstock Market, Acworth, GA

“A Magical Christmas!”
Karen Bennett, Owner, Woodstock Market
Photography: Dana Mixer Photography

Carly Hagedon is the Managing Editor of VMSD magazine. She is a graduate of the University of Cincinnati, where she studied Journalism—Magazine Writing and American history. She also currently serves as a board member for the Greater Cincinnati Chapter of the Society of Professional Journalists (SPJ).



Embracing Whole-Brained Thinking in the Design Journey

Strategy needs creative, and creative needs strategy—yep, having both is really the only way of unifying all disciplines with a common vernacular with an eye toward building a strong creative vision that is foundational to the processes. Hear from Bevan Bloemendaal, former VP, Global Environments & Creative Services at Timberland, how to connect the dots between disciplines, claiming and creating a clear differentiation for the brand and ensuring that any asset (experience, product, ad, store, office, home, video, game) is created with intention.

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